memory requirement
A Appendix
Perplexity vs. FLOP count of MIM compared to left-to-right baselines across model sizes. To evaluate the effectiveness of "Meet in the Middle" (MIM) pre-training compared to left-to-right Perplexity vs. training time of MIM compared to left-to-right baselines across model sizes. Our largest models of size 2.7B parameters are trained using 128 A100 GPU with 80GB See Table 10 for the details of all the training runs. This paper presents "Meet in the Middle", a novel pretraining paradigm for language models that The proposed method's secondary benefits in the infilling task could also improve several NLP tasks, such as text summarization and question answering, leading to better usability and overall
Streaming Algorithms and Lower Bounds for Estimating Correlation Clustering Cost
Correlation clustering is a fundamental optimization problem at the intersection of machine learning and theoretical computer science. Motivated by applications to big data processing, recent years have witnessed a flurry of results on this problem in the streaming model. In this model, the algorithm needs to process the input $n$-vertex graph by making one or few passes over the stream of its edges and using a limited memory, much smaller than the input size. All previous work on streaming correlation clustering have focused on semi-streaming algorithms with $\Omega(n)$ memory, whereas in this work, we study streaming algorithms with much smaller memory requirement of only $\text{polylog}{(n)}$ bits. This stringent memory requirement is in the same spirit of classical streaming algorithms that instead of recovering a full solution to the problem---which can be prohibitively large with such small memory as is the case in our problem---, aimed to learn certain statistical properties of their inputs.
Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings
Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the computational overhead of gradient updates in CNNs, we freeze the lower layers of CNN encoders early in training due to early convergence of their parameters. Additionally, we reduce memory requirements by storing the low-dimensional latent vectors for experience replay instead of high-dimensional images, enabling an adaptive increase in the replay buffer capacity, a useful technique in constrained-memory settings. In our experiments, we show that SEER does not degrade the performance of RL agents while significantly saving computation and memory across a diverse set of DeepMind Control environments and Atari games.
LST: Ladder Side-Tuning for Parameter and Memory Efficient Transfer Learning
Fine-tuning large pre-trained models on downstream tasks has been adopted in a variety of domains recently. However, it is costly to update the entire parameter set of large pre-trained models. Although recently proposed parameter-efficient transfer learning (PETL) techniques allow updating a small subset of parameters (e.g.
TActiLE: Tiny Active LEarning for wearable devices
Pavan, Massimo, Galimberti, Claudio, Roveri, Manuel
Tiny Machine Learning (TinyML) algorithms have seen extensive use in recent years, enabling wearable devices to be not only connected but also genuinely intelligent by running machine learning (ML) computations directly on-device. Among such devices, smart glasses have particularly benefited from TinyML advancements. TinyML facilitates the on-device execution of the inference phase of ML algorithms on embedded and wearable devices, and more recently, it has expanded into On-device Learning (ODL), which allows both inference and learning phases to occur directly on the device. The application of ODL techniques to wearable devices is particularly compelling, as it enables the development of more personalized models that adapt based on the data of the user. However, one of the major challenges of ODL algorithms is the scarcity of labeled data collected on-device. In smart wearable contexts, requiring users to manually label large amounts of data is often impractical and could lead to user disengagement with the technology. To address this issue, this paper explores the application of Active Learning (AL) techniques, i.e., techniques that aim at minimizing the labeling effort, by actively selecting from a large quantity of unlabeled data only a small subset to be labeled and added to the training set of the algorithm. In particular, we propose TActiLE, a novel AL algorithm that selects from the stream of on-device sensor data the ones that would help the ML algorithm improve the most once coupled with labels provided by the user. TActiLE is the first Active Learning technique specifically designed for the TinyML context. We evaluate its effectiveness and efficiency through experiments on multiple image classification datasets. The results demonstrate its suitability for tiny and wearable devices.
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GPipe: Efficient Training of Giant Neural Networks using Pipeline Parallelism
Yanping Huang, Youlong Cheng, Ankur Bapna, Orhan Firat, Dehao Chen, Mia Chen, HyoukJoong Lee, Jiquan Ngiam, Quoc V. Le, Yonghui Wu, zhifeng Chen
By pipelining different sub-sequences of layers on separate accelerators, GPipe provides the flexibility of scaling a variety of different networks to gigantic sizes efficiently. Moreover, GPipe utilizes a novel batch-splitting pipelining algorithm, resulting in almost linear speedup when a model is partitioned across multiple accelerators.
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